While your Byakugan is active, all unarmed strikes deal force damage instead of bludgeoning. On a success, they take half as much damage and are not stunned.Īt 10th level, you gain the ability to manifest bursts of condensed chakra from your strikes utilizing your dojutsu. On a failure, they take 4d8 force damage and are stunned until the end of your next turn. One creature within your unarmed strike reach must make a Constitution saving throw. Until the end of your next turn, if a creature enters this range after the initial use, they must succeed a Dexterity saving throw or take 1d8 + your Intelligence modifier force damage, ranged attacks that must pass within the sphere have disadvantage, and you gain resistance to nonmagical bludgeoning, piercing, and slashing damage.Īs an action, you precisely strike your target 16 times. radius of you must make a Strength saving throw or be pushed back 10 ft. In addition, you gain access to the following Jutsu while your Byakugan is active.Īs a bonus action while your Byakugan is active, your chakra sense range is doubled, and your chakra sense starts being blocked by twice as much material until the end of your next turn.Īs an action, or a reaction when you are targeted by a ranged attack for 6 chakra, you rapidly spin while pulsating your chakra. However, it may continue to concentrate on spells or Jutsu that it cast before being affected by Chakra Disruption. On a failure, the target cannot cast spells of 1st level or higher or use any Jutsu feature that uses chakra until the end of your next turn. These bonuses have a maximum equal to half your proficiency bonus, rounded down.Īt 7th level, when you hit a creature with your unarmed strike while your Byakugan is active, you can spend 2 chakra to force the target to make a Constitution saving throw. Instead, when you gain a feature from this path, you also gain a +1 bonus to your attack rolls, damage rolls, AC, or jutsu saving throw DC while your Byakugan is active. You do not gain jutsu granted by this path's features. You gain the above feature, but you do not gain the 10th or 15th level improvements. You must spend half as much chakra to keep your Byakugan active (rounded down).Īlternate Feature: Primordial Byakugan Īt 3rd level, your Byakugan is empowered by ancient chakra, but you lack the refinement of its modern techniques. This effect can penetrate most barriers, but is blocked by 5 feet of stone, 5 inches of common metal, 1 inch of lead, or 15 feet of wood or dirt.Īt the end of each turn you have your Byakugan active, you must spend 1 chakra, or 2 if it was implanted.Īt 10th level, you can activate and end your Byakugan at will instead of as a bonus action.Īt 15th level, you have mastered your traditional Byakugan. You see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by you. When you take the search action while your Byakugan is active, you may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. You must have your Byakugan activated to perform certain Jutsu detailed later in this class. While your Byakugan is active, you can also see in 360 degree vision in a 15 foot radius, and you can not be surprised while conscious. As a bonus action, you can activate or deactivate your Byakugan. Through this path, you gain access to the Gentle Fist style of combat.ĭesign Note: Jutsu from this path count as taijutsu.Īt 3rd level, you gain a +5 bonus to Perception checks and your Passive Perception. The Byakugan, also known as the all seeing white eye, is a Dōjutsu possessed by those of the Hyūga clan who are born with their pupils and irises replaced with a white circle contained in a very thin black line. 1.2 Alternate Feature: Primordial Byakugan.
0 Comments
Leave a Reply. |